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Simcity 5 mods bigger map
Simcity 5 mods bigger map















(still left over, but can be bulldozed as any other road)

  • #18(a) - Service roads leftover from previously demolished items still prevent ploppables.
  • leftover from previously demolished items (1.7 Patched - all filler buildings can be bulldozed )
  • #018 - Unable to build ploppables on top of fences, barrels etc.
  • #017 - Cars driving in circles for no reason.
  • #016 - Accidents aren't handled properly by emergency services.
  • #015 - Service cars (police, fire, dump, etc.) distribution seems off, they often drive in a pack which decreases the overall effectiveness.
  • #014 - AI utility services (fire, ambulances, recycle, garbage, police) don't "cheat" around traffic and get around them (This has been addressed in the 1.7 patch, though utility vehicles can still become trapped in traffic jams if there are no open lanes).
  • Excess sick can be in city A and city B has ambulances doing nothing yet not getting them to hospital.
  • #013 - AI services (fire, ambulances, recycle, garbage, police) don't get to region neighbors properly.
  • simcity 5 mods bigger map

    Excess can be in city A and city B is not accepting it. #012 - Freight not being bought properly by region neighbors.Excess workers can be in city A and city B is not employing them. #011 - Excess workers not being employed properly by region neighbors.#010 - No Railroad - Discovery Delta has a city with no railroad connection but a railroad that stops at a bridge (the Island City).City A can have huge excess for sale but city B may only be buying 10% of the excess and be short on power/waste/water. #009 - Power/waste/water does not trade properly with region neighbors.#008 - City to city trades (gift) are late, slow or not occurring at all.New bug with 3.0, city stops producing recyclables. #007 - Recycling Centers can stop working, and once they do, they never start processing incoming materials again, and the collection trucks stop running.

    SIMCITY 5 MODS BIGGER MAP UPDATE

    Update the game to also require the commercial and/or industrial zones (or at least some industrial output of some sort from the global market), as sims realistically need commercial and/or industrial jobs in order to gain money somehow. #006 - Some have observed that cities can be entirely made up of residential zones, without commercial and industrial ones, and still be prosperous.Also allow users to turn off disasters in the normal non-sandbox mode. Both should be limited significantly somehow. #004 - Disasters are unrealistically happening 1) too frequently, and 2) with too great effect potentially each time.Industrial buildings, especially the large High Tech ones (which can be important to a city's economy), can take a long time to rebuild. According to the Prima SimCity Official Guide, fires in stage 1 should not do this. #003 - HazMat fires are 1) happening too frequently in industrial buildings, AND 2) always leaving the industrial buildings abandoned, even after quickly responding HazMat trucks put out the fires.This needs to be "automatically" fixed in existing cities, and without requiring a user-initiated building demolish/rebuild (aside from the extra potentially high costs, many users may not even realize that some of their vehicles are missing!). For ambulances, for example, you can look at the Health data map and not see them. #002 - Service Vehicles of all types (ambulances, buses, police cars, fire trucks, etc.) are not being dispatched if their buildings are intentionally demolished or destroyed by disasters, and then rebuilt (in particular when the vehicles are on-the-road when it happens).You need to unistall/reinstall game or delete SimCityUserData in SimCity folder.

    simcity 5 mods bigger map

    #001 - Game will crash upon startup, Issues having to do with EAwebkit.dll.5.2 u\shadowclaimer's minor bug reportings.















    Simcity 5 mods bigger map